Technologies & Tools Used
Specific frameworks, libraries, and production pipelines implemented
Interactive 3D WebGL Experience
🚧 Project Under Development
Project Overview & Case Study
An in-development 3D web experience built to push the boundaries of browser-based 3D interactions using Three.js. The project features interactive 3D showcases with real-time dynamic lighting, custom GLSL post-processing, and smooth camera orbits tuned for optimal rendering performance across devices.
The Challenge: Maintaining 60 FPS frame rates while rendering high-polygon 3D models with real-time shadow calculations on low-power mobile devices.
The Solution: Implementing level-of-detail (LOD) model meshes, texture compression, and frustum culling within the Three.js render loop.
StatusUnder Development
Target FPS60 FPS
Core LibraryThree.js
- Interactive 3D model showcases with real-time mouse/touch orbit controls
- Physically-based rendering (PBR) materials and soft shadow casting
- GPU-optimized mesh memory management and dynamic asset loading
- Seamless integration into modern responsive web pages
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